24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
# Maze32 command chamber
|
||
|
||
This package designs a 12 m × 12 m gameplay-room lobby with a single central
|
||
hero: the maze command table. Four stations give players a clear color-coded
|
||
place around a protected circulation ring. The open north portal is 3 m wide
|
||
and exposes a short arrival apron rather than implying a blocked route.
|
||
|
||
All final geometry is procedural Blender geometry: slabs, walls, column rhythm,
|
||
hero table, stations, ceiling beacon, and lighting. No external mesh or paid
|
||
generation is needed. `build_command_chamber.py` uses an Exact Boolean for the
|
||
north opening before adding the brass surround.
|
||
|
||
Run it with a Blender installation:
|
||
|
||
```sh
|
||
blender --background --python build_command_chamber.py -- --output maze32-command-chamber.blend --renders renders
|
||
```
|
||
|
||
The package is deliberately at the Function-review stage. The prop image and
|
||
opening schedule have **not** been marked approved, and no form or runtime
|
||
approval has been claimed. After a reviewer inspects the production and review
|
||
renders, record their explicit decision in `milestone-reviews.json`; then run
|
||
the skill validator for the relevant gate.
|