sasa
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fd978f323d
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feat: validate credentials, persist them, and switch without rebooting
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2026-09-01 21:24:55 +03:00 |
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sasa
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bad0803a6a
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feat: introduce the network state model and secure persistent storage
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2026-09-01 21:04:23 +03:00 |
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sasa
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4ea5280f61
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feat; validate Web Audio engagement, compatibility, and long-run stability on real devices
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2026-08-31 23:58:06 +03:00 |
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sasa
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c6544716e7
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feat: create a large randomized library of playful game sounds and audio combos
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2026-08-31 23:55:03 +03:00 |
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sasa
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17ccc0cb0f
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feat: build a bounded browser Web Audio engine and sound controls
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2026-08-31 23:39:56 +03:00 |
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sasa
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d30eb59225
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fix: spectator board rendering
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2026-08-31 00:14:27 +03:00 |
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sasa
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3fcab465f8
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feat: verify multi-client reset recovery and document the emergency workflow
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2026-08-31 00:04:24 +03:00 |
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sasa
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93af738e36
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fix: two-player lobby deadlock
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2026-08-30 23:42:26 +03:00 |
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sasa
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d5eb26d330
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feat: add the always-available recovery menu and child-safe confirmations
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2026-08-30 23:28:47 +03:00 |
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sasa
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a68023e684
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feat: implement safe leave, profile reset, and full game reset semantics
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2026-08-30 23:18:07 +03:00 |
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sasa
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c0c3c73c7a
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feat: add label random and animations to web interface
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2026-08-30 23:10:23 +03:00 |
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sasa
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5cb4d8e9f6
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feat: create recognizable Early-20th-Century Warship Silhouettes
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2026-08-30 01:37:50 +03:00 |
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sasa
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81d70a7862
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feat: add Ship-Class Silhouettes and Red Sunk Markers
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2026-08-30 01:24:16 +03:00 |
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sasa
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dfc6b023f7
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feat: add player Names Throughout the Game UI
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2026-08-30 01:02:34 +03:00 |
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sasa
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4d9d0db02d
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feat: add active-game screen and firing interactions
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2026-08-30 00:46:39 +03:00 |
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sasa
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a12eac6b5b
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feat: refine the Lobby screen
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2026-08-30 00:36:00 +03:00 |
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sasa
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5e1502a18d
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fix: implement the desktop/laptop connection-screen balance
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2026-08-30 00:26:14 +03:00 |
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sasa
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e5f9ad7b28
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fix: implement responsive connection-screen updates.
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2026-08-30 00:17:40 +03:00 |
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sasa
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3793b1d7a3
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feat: execute final MVP acceptance and create the release baseline
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2026-08-30 00:00:27 +03:00 |
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sasa
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d67fd327c9
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feat: harden errors, recovery, and resource usage
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2026-08-29 23:40:37 +03:00 |
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sasa
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c8e0c9168b
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feat: complete human-vs-ESP32 gameplay and cumulative statistics
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2026-08-29 23:33:27 +03:00 |
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sasa
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650ade2726
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feat: complete human-vs-human gameplay end to end
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2026-08-29 21:31:21 +03:00 |
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sasa
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e77d9d62c7
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feat: build the Russian responsive web interface
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2026-08-29 21:11:36 +03:00 |
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sasa
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03b283f892
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feat: implement WebSocket synchronization and HTTP recovery
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2026-08-28 23:33:14 +03:00 |
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sasa
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95b3450317
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feat: implement the production HTTP API
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2026-08-28 23:20:07 +03:00 |
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sasa
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97bebfd8fb
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feat: implement safe state presentation and bounded serialization
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2026-08-28 23:04:04 +03:00 |
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sasa
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a691783f58
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feat: implement sessions, lobby, roles, and rematch lifecycle
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2026-08-28 22:57:17 +03:00 |
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sasa
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ec1ff20ddd
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feat: implement the ESP32 opponent
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2026-08-28 22:46:34 +03:00 |
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sasa
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65eca822c0
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feat: implement and exhaustively test the game domain core
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2026-08-28 22:37:14 +03:00 |
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sasa
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a957d0defc
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feat: establish the bounded production architecture
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2026-08-28 22:28:24 +03:00 |
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sasa
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4ff1718307
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feat: lock production decisions and resource budgets
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2026-08-28 22:21:36 +03:00 |
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sasa
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63e33510b3
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feat: prove MVP capacity and make the Go/No-Go decision
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2026-08-28 21:27:55 +03:00 |
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sasa
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ef141358e7
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feat: prove real-time transport, fallback, and state isolation
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2026-08-28 00:35:27 +03:00 |
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sasa
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0619c6be9c
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feat: prove the Wi-Fi, LittleFS, and HTTP vertical slice
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2026-08-28 00:09:53 +03:00 |
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sasa
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c1fb19af53
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feat: prove build, flashing, and stable basic operation
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2026-08-27 23:33:17 +03:00 |
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sasa
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0d921a83a0
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feat: identify the board and lock the technical baseline
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2026-08-27 23:09:30 +03:00 |
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sasa
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a5963c9ed6
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Intial commit
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2026-08-27 22:16:23 +03:00 |
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