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32 Commits 1 Branch 0 Tags
d30eb5922579ac3bdf5b55d9d7d05c87d3e3573b
Commit Graph

14 Commits

Author SHA1 Message Date
sasa 93af738e36 fix: two-player lobby deadlock 2026-08-30 23:42:26 +03:00
sasa a68023e684 feat: implement safe leave, profile reset, and full game reset semantics 2026-08-30 23:18:07 +03:00
sasa dfc6b023f7 feat: add player Names Throughout the Game UI 2026-08-30 01:02:34 +03:00
sasa d67fd327c9 feat: harden errors, recovery, and resource usage 2026-08-29 23:40:37 +03:00
sasa c8e0c9168b feat: complete human-vs-ESP32 gameplay and cumulative statistics 2026-08-29 23:33:27 +03:00
sasa 03b283f892 feat: implement WebSocket synchronization and HTTP recovery 2026-08-28 23:33:14 +03:00
sasa 95b3450317 feat: implement the production HTTP API 2026-08-28 23:20:07 +03:00
sasa 97bebfd8fb feat: implement safe state presentation and bounded serialization 2026-08-28 23:04:04 +03:00
sasa a691783f58 feat: implement sessions, lobby, roles, and rematch lifecycle 2026-08-28 22:57:17 +03:00
sasa ec1ff20ddd feat: implement the ESP32 opponent 2026-08-28 22:46:34 +03:00
sasa 65eca822c0 feat: implement and exhaustively test the game domain core 2026-08-28 22:37:14 +03:00
sasa a957d0defc feat: establish the bounded production architecture 2026-08-28 22:28:24 +03:00
sasa 0619c6be9c feat: prove the Wi-Fi, LittleFS, and HTTP vertical slice 2026-08-28 00:09:53 +03:00
sasa a5963c9ed6 Intial commit 2026-08-27 22:16:23 +03:00
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