sasa
|
64f1cb35cc
|
feat: validate credentials, persist them, and switch without rebooting
|
2026-09-01 22:17:08 +03:00 |
|
sasa
|
50ed341474
|
feat: implement the open fallback access point and captive portal
|
2026-09-01 21:41:23 +03:00 |
|
sasa
|
fd978f323d
|
feat: validate credentials, persist them, and switch without rebooting
|
2026-09-01 21:24:55 +03:00 |
|
sasa
|
bad0803a6a
|
feat: introduce the network state model and secure persistent storage
|
2026-09-01 21:04:23 +03:00 |
|
sasa
|
93af738e36
|
fix: two-player lobby deadlock
|
2026-08-30 23:42:26 +03:00 |
|
sasa
|
a68023e684
|
feat: implement safe leave, profile reset, and full game reset semantics
|
2026-08-30 23:18:07 +03:00 |
|
sasa
|
dfc6b023f7
|
feat: add player Names Throughout the Game UI
|
2026-08-30 01:02:34 +03:00 |
|
sasa
|
d67fd327c9
|
feat: harden errors, recovery, and resource usage
|
2026-08-29 23:40:37 +03:00 |
|
sasa
|
c8e0c9168b
|
feat: complete human-vs-ESP32 gameplay and cumulative statistics
|
2026-08-29 23:33:27 +03:00 |
|
sasa
|
03b283f892
|
feat: implement WebSocket synchronization and HTTP recovery
|
2026-08-28 23:33:14 +03:00 |
|
sasa
|
95b3450317
|
feat: implement the production HTTP API
|
2026-08-28 23:20:07 +03:00 |
|
sasa
|
97bebfd8fb
|
feat: implement safe state presentation and bounded serialization
|
2026-08-28 23:04:04 +03:00 |
|
sasa
|
a691783f58
|
feat: implement sessions, lobby, roles, and rematch lifecycle
|
2026-08-28 22:57:17 +03:00 |
|
sasa
|
ec1ff20ddd
|
feat: implement the ESP32 opponent
|
2026-08-28 22:46:34 +03:00 |
|
sasa
|
65eca822c0
|
feat: implement and exhaustively test the game domain core
|
2026-08-28 22:37:14 +03:00 |
|
sasa
|
a957d0defc
|
feat: establish the bounded production architecture
|
2026-08-28 22:28:24 +03:00 |
|
sasa
|
0619c6be9c
|
feat: prove the Wi-Fi, LittleFS, and HTTP vertical slice
|
2026-08-28 00:09:53 +03:00 |
|
sasa
|
a5963c9ed6
|
Intial commit
|
2026-08-27 22:16:23 +03:00 |
|